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Category: Emergence Development

Tech Demo 1

March 23, 2011 Blaine

I mentioned in the introduction to this blog that the Emergence Game Engine has already come a long way from…

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Posted in: Emergence Development

Introduction

March 22, 2011 Blaine

An introduction is in order. Admittedly this blog comes a little late in the development process of the Emergence Game…

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Recent Updates

March 19, 2011 Blaine

Quite a bit of new progress has been made. The portal rasterization system is complete, and for the most part…

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Faster Progress

September 7, 2010 Blaine

Wow, I made a lot more progress than I ever imagined. I implemented a sort of faux lighting system. It’s…

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Slow Progress

August 26, 2010 Blaine

Well, I haven’t updated this log in a long time but I am still working on the engine. Scripting has…

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Progress

July 8, 2009 Blaine

Quite a bit more progress on the Emergence engine, PhysX materials have been implemented, the map doesn’t have materials yet,…

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Further Development

June 29, 2009 Blaine

Emergence is almost caught up to where Legacy was before it was cancelled, in some cases it is much more…

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More Work

June 27, 2009 Blaine

Quite a bit more work on the game, some code revisions, and further development of the NET code. But the…

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Progress Is Made

June 21, 2009 Blaine

The Emergence game engine has come along nicely. XML is being used for almost all file formats in the game…

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Development Begins

May 11, 2009 Blaine

Development of the Emergence Game Engine begins. This occurred shortly after the Legacy Game Engine was scrapped. The decision to…

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