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Film and Video Game production.
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Another Log Entry

May 9, 2011 Blaine

I finally did something with doors, that is there is now a door in the game that opens and closes.…

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Posted in: Emergence Development

Progress Update: Decorative Entities

April 2, 2011 Blaine

To give a little background on what this post is about, let me explain what entities are. An entity in…

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Posted in: Emergence Development

Design Decision: PhysX

March 26, 2011 Blaine

The physics engine employed in the Emergence Game Engine is NVIDIA’s PhysX (formerly Ageia PhysX). This actually wasn’t an immediate…

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Posted in: Emergence Development

Tech Demo 1

March 23, 2011 Blaine

I mentioned in the introduction to this blog that the Emergence Game Engine has already come a long way from…

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Posted in: Emergence Development

Introduction

March 22, 2011 Blaine

An introduction is in order. Admittedly this blog comes a little late in the development process of the Emergence Game…

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Posted in: Emergence Development

Developer Blog

Blaine

Even though times have been slow at Beem Software we are pleased to present the Beem Developer Blog. This new…

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Posted in: News

Recent Updates

March 19, 2011 Blaine

Quite a bit of new progress has been made. The portal rasterization system is complete, and for the most part…

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Posted in: Emergence Development

New Application Released

January 15, 2011 Blaine

Though Beem Software is still struggling through the recession, we have created a new app called CornerBin. This is an…

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Posted in: News

Faster Progress

September 7, 2010 Blaine

Wow, I made a lot more progress than I ever imagined. I implemented a sort of faux lighting system. It’s…

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Posted in: Emergence Development

Slow Progress

August 26, 2010 Blaine

Well, I haven’t updated this log in a long time but I am still working on the engine. Scripting has…

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Posted in: Emergence Development

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