Posts
Developer Blog
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Oct 15, 2019 - Brand Restructuring
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Jan 21, 2019 - YouTube Channel Launched
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Apr 04, 2016 - Beem Media Website Launched
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May 02, 2015 - Split Screen
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Jan 03, 2013 - Tech Demo 3
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Feb 16, 2012 - Fixed Function Pipeline Gone
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Dec 10, 2011 - OpenAL Dropped
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Nov 24, 2011 - Code Rewrites
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Aug 04, 2011 - Normal Mapping
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Jul 29, 2011 - Shadows
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Jul 25, 2011 - Reflective Objects and Lights
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Jul 17, 2011 - Mirrors!
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Jul 16, 2011 - Feature Updates
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Jul 05, 2011 - Recent Engine Updates
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Jun 25, 2011 - Tech Demo 2
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Jun 25, 2011 - FreeType Implemented
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Jun 23, 2011 - Render Targets
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Jun 11, 2011 - Spawning Entities
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Jun 07, 2011 - Saving and Loading
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Jun 06, 2011 - Lights and Clients and Servers
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Jun 04, 2011 - Shader Improvements
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Jun 03, 2011 - It's Looking Like A Game
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Jun 02, 2011 - AI Controller Progress
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May 30, 2011 - Material Resources
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May 28, 2011 - Resource Management 2
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May 27, 2011 - Resource Management
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May 24, 2011 - AI Controllers
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May 13, 2011 - Making Noise
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May 11, 2011 - A Rant
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May 11, 2011 - Log
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May 09, 2011 - Another Log Entry
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Apr 02, 2011 - Progress Update: Decorative Entities
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Mar 26, 2011 - Design Decision: PhysX
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Mar 23, 2011 - Tech Demo 1
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Mar 22, 2011 - Introduction
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Mar 22, 2011 - Developer Blog
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Mar 19, 2011 - Recent Updates
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Jan 15, 2011 - New Application Released
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Sep 07, 2010 - Faster Progress
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Aug 26, 2010 - Slow Progress
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Jun 09, 2010 - An Announcement
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Jan 06, 2010 - Beem Software in Recession
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Jul 08, 2009 - Progress
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Jun 29, 2009 - Further Development
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Jun 27, 2009 - More Work
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Jun 21, 2009 - Progress Is Made
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May 11, 2009 - Development Begins
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Jan 11, 2009 - Beem Software Still Alive
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Feb 10, 2007 - Beem Software Goes Online