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Category: Emergence Development

Recent Engine Updates

July 5, 2011 Blaine

Quite a bit more progress has been made on the game engine since the last blog update. I modified the…

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Posted in: Emergence Development

Tech Demo 2

June 25, 2011 Blaine

The second tech demo was actually released a few weeks ago, but I’m now posting it into the blog. Check…

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Posted in: Emergence Development

FreeType Implemented

Blaine

One problem I’ve revisited many times within the game engine was implementing fonts for outputting text. Fonts are used to…

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Posted in: Emergence Development

Render Targets

June 23, 2011 Blaine

For a while now I’ve been experimenting with various techniques using render targets. That is, the usual render target is…

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Posted in: Emergence Development

Spawning Entities

June 11, 2011 Blaine

I have finally created the console command “spawn” this function will spawn any entity from the entity dictionary, at any…

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Posted in: Emergence Development

Saving and Loading

June 7, 2011 Blaine

Today I made progress on the ability of the game to save and load data. Previously it could only load…

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Posted in: Emergence Development

Lights and Clients and Servers

June 6, 2011 Blaine

The first thing I did today was actually fix a lighting problem that had been introduced when I changed the…

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Posted in: Emergence Development

Shader Improvements

June 4, 2011 Blaine

I recently read that in most cases the view transform (D3DTS_VIEW) should not actually be used, as it is faster…

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It’s Looking Like A Game

June 3, 2011 Blaine

I’m please to say that the Emergence engine is starting to look like a game. Not that it did before,…

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AI Controller Progress

June 2, 2011 Blaine

I pretty much exclusively worked on AI Controllers today. AI Controllers are how the plugin-able DLL communicates with the game…

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Posted in: Emergence Development

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