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Category: Emergence Development

Split Screen

May 2, 2015 Blaine

After much work, controller input and client server communication has been drastically improved, and with that, support for split screen!

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Posted in: Emergence Development

Tech Demo 3

January 2, 2013 Blaine

This showcases a few, but not all, new features. Including menu flow. Being that I haven’t done any menu flow…

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Posted in: Emergence Development

Fixed Function Pipeline Gone

February 16, 2012 Blaine

Over the past few months I have been weeding out the fixed function pipeline. Last month all that remained in…

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Posted in: Emergence Development

OpenAL Dropped

December 10, 2011 Blaine

One thing that I haven’t been happy with was the audio system in the game. Originally I had decided to…

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Posted in: Emergence Development

Code Rewrites

November 24, 2011 Blaine

I have mentioned that until I can really start getting content into the game there isn’t that much to do…

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Posted in: Emergence Development

Normal Mapping

August 4, 2011 Blaine

The newest feature implemented in the game is normal mapping (a form of bump mapping). This is a method for…

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Posted in: Emergence Development

Shadows

July 29, 2011 Blaine

One of the most difficult things to implement in a game engine is shadows. A shadow itself isn’t difficult to…

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Posted in: Emergence Development

Reflective Objects and Lights

July 25, 2011 Blaine

Reflections So my last post was about the fact that mirrors had been implemented into the game, and now I…

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Posted in: Emergence Development

Mirrors!

July 16, 2011 Blaine

Wow, two posts in one day, but I couldn’t help myself. I was going to stop coding for the day…

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Posted in: Emergence Development

Feature Updates

Blaine

With the engine coming along nicely, I have now been working on graphic updates. Vertex and Pixel shaders are more…

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Posted in: Emergence Development

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