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Film and Video Game production.
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Brand Restructuring

October 15, 2019 Blaine

To reduce the number of domain names we were managing we dropped the beem.media domain name in favor of beemsoft.com.…

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Posted in: News

YouTube Channel Launched

January 21, 2019 Blaine

We have launched Jack Everett’s YouTube channel at youtube.jackeverett.com.

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Posted in: News

Beem Media Website Launched

April 3, 2016 Blaine

Today marks the official launch of Beem Media’s new website: http://beem.media. The website will be the source of information related…

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Posted in: News

Split Screen

May 2, 2015 Blaine

After much work, controller input and client server communication has been drastically improved, and with that, support for split screen!

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Posted in: Emergence Development

Tech Demo 3

January 2, 2013 Blaine

This showcases a few, but not all, new features. Including menu flow. Being that I haven’t done any menu flow…

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Posted in: Emergence Development

Fixed Function Pipeline Gone

February 16, 2012 Blaine

Over the past few months I have been weeding out the fixed function pipeline. Last month all that remained in…

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Posted in: Emergence Development

OpenAL Dropped

December 10, 2011 Blaine

One thing that I haven’t been happy with was the audio system in the game. Originally I had decided to…

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Posted in: Emergence Development

Code Rewrites

November 24, 2011 Blaine

I have mentioned that until I can really start getting content into the game there isn’t that much to do…

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Posted in: Emergence Development

Normal Mapping

August 4, 2011 Blaine

The newest feature implemented in the game is normal mapping (a form of bump mapping). This is a method for…

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Posted in: Emergence Development

Shadows

July 29, 2011 Blaine

One of the most difficult things to implement in a game engine is shadows. A shadow itself isn’t difficult to…

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Posted in: Emergence Development

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