Reflections So my last post was about the fact that mirrors had been implemented into the game, and now I…
Wow, two posts in one day, but I couldn’t help myself. I was going to stop coding for the day…
With the engine coming along nicely, I have now been working on graphic updates. Vertex and Pixel shaders are more…
Quite a bit more progress has been made on the game engine since the last blog update. I modified the…
The second tech demo was actually released a few weeks ago, but I’m now posting it into the blog. Check…
One problem I’ve revisited many times within the game engine was implementing fonts for outputting text. Fonts are used to…
For a while now I’ve been experimenting with various techniques using render targets. That is, the usual render target is…
I have finally created the console command “spawn” this function will spawn any entity from the entity dictionary, at any…
Today I made progress on the ability of the game to save and load data. Previously it could only load…
The first thing I did today was actually fix a lighting problem that had been introduced when I changed the…