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Fixed Function Pipeline Gone - February 16, 2012

Over the past few months I have been weeding out the fixed function pipeline. Last month all that remained in the FFP was rendering fonts and 2D images. I have now written shaders to handle that type of drawing and the FFP has been completely replaced by the Programmable Pipeline. This is a great improvement because it does away with the need to worry about quite a few render states (such as lighting). It also means that all drawing is done in the same way, so there is less need for branching in the rendering code.

Categories: Development


This blog chronicles the development of the Emergence Game engine. The Emergence Game Engine will be a fully functional 3D game engine with support for the latest technologies in video game development. This blog features the remarks of the lead programmer, Blaine Myers, as he comments on the struggles and joys of developing a 3D game engine.


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