E.X.P.L.O.R. in development now! Cool Developer Stuff

Category: "Development"

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Split Screen - May 2, 2015

After much work, controller input and client server communication has been drastically improved, and with that, support for split screen! more »

Categories: Development

Tech Demo 3 - January 2, 2013

This showcases a few, but not all, new features. Including menu flow. Being that I haven't done any menu flow in a home-made game since Huckleberry's Adventure. This was pretty big for me. [video:youtube:rUtVfIQzjOE] more »

Categories: Development

Fixed Function Pipeline Gone - February 16, 2012

Over the past few months I have been weeding out the fixed function pipeline. Last month all that remained in the FFP was rendering fonts and 2D images. I have now written shaders to handle that type of drawing and the FFP has been completely replaced… more »

Categories: Development

OpenAL Dropped - December 10, 2011

One thing that I haven’t been happy with was the audio system in the game. Originally I had decided to use OpenAL. In part because I thought it was going to be as big as OpenGL (not that OpenGL is that big, but it least it is still somewhat backed… more »

Categories: Development

Code Rewrites - November 24, 2011

I have mentioned that until I can really start getting content into the game there isn’t that much to do with the game engine. Really to make a game with it, most of the programming necessary would be to write AI and scripting. Without designers… more »

Categories: Development

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This blog chronicles the development of the Emergence Game engine. The Emergence Game Engine will be a fully functional 3D game engine with support for the latest technologies in video game development. This blog features the remarks of the lead programmer, Blaine Myers, as he comments on the struggles and joys of developing a 3D game engine.


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